WebGPURenderer: InstancedMesh Supports Instance Color and Morph Target #27928
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This PR introduces support for instance color and morph target in InstancedMesh within the WebGPURenderer.
Additionally, I have aligned the logic for meshes where a normal attribute is unavailable, opting instead to fall back on to default value
vec3(0,1,0)
inNormalNode
. Previously, meshes with shading appeared entirely black when the normal attribute was unavailable.Live example:
https://raw.githack.com/renaudrohlinger/three.js/utsubo/feat/morph-instancing/examples/webgpu_instancing_morph.html
This contribution is funded by Utsubo